C++ Structs

In C++, classes and structs are blueprints that are used to create the instance of a class. Structs are used for lightweight objects such as Rectangle, color, Point, etc.

Unlike class, structs in C++ are value type than reference type. It is useful if you have data that is not intended to be modified after creation of struct.

C++ Structure is a collection of different data types. It is similar to the class that holds different types of data.

struct structure_name
{
     // member declarations.
}

In the above declaration, a structure is declared by preceding the struct keyword followed by the identifier(structure name). Inside the curly braces, we can declare the member variables of different types. Consider the following situation:

Example
snippet
struct Student
{
    char name[20];
     int id;
     int age;
}

In the above case, Student is a structure contains three variables name, id, and age. When the structure is declared, no memory is allocated. When the variable of a structure is created, then the memory is allocated. Let's understand this scenario.

How to create the instance of Structure?

Structure variable can be defined as:

Student s;

Here, s is a structure variable of type Student. When the structure variable is created, the memory will be allocated. Student structure contains one char variable and two integer variable. Therefore, the memory for one char variable is 1 byte and two ints will be 2*4 = 8. The total memory occupied by the s variable is 9 byte.

How to access the variable of Structure:

The variable of the structure can be accessed by simply using the instance of the structure followed by the dot (.) operator and then the field of the structure.

For example

s.id = 4;

In the above statement, we are accessing the id field of the structure Student by using the dot(.) operator and assigns the value 4 to the id field.

Example #1

Let's see a simple example of struct Rectangle which has two data members width and height.

snippet
#include <iostream>  
using namespace std;  
 struct Rectangle    
{    
   int width, height;    
    
 };    
int main(void) {  
    struct Rectangle rec;  
    rec.width=8;  
    rec.height=5;  
   cout<<"Area of Rectangle is: "<<(rec.width * rec.height)<<endl;  
 return 0;  
}
Output
Area of Rectangle is: 40
Example #2

C++ Struct Example: Using Constructor and Method

Let's see another example of struct where we are using the constructor to initialize data and method to calculate the area of rectangle.

snippet
#include <iostream>  
using namespace std;  
 struct Rectangle    {    
   int width, height;    
  Rectangle(int w, int h)    
    {    
        width = w;    
        height = h;    
    }    
  void areaOfRectangle() {     
    cout<<"Area of Rectangle is: "<<(width*height); }    
 };    
int main(void) {  
    struct Rectangle rec=Rectangle(4,6);  
    rec.areaOfRectangle();  
   return 0;  
}
Output
Area of Rectangle is: 24

Structure v/s Class

Structure Class
If access specifier is not declared explicitly, then by default access specifier will be public. If access specifier is not declared explicitly, then by default access specifier will be private.
Syntax of Structure:

struct structure_name
{
// body of the structure.
}
Syntax of Class:

class class_name
{
// body of the class.
}
The instance of the structure is known as "Structure variable". The instance of the class is known as "Object of the class".
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